Direction

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; public class Joystick : MonoBehaviour, IDragHandler, IPointerUpHandler, IPointerDownHandler { public Image joystick_Back, joystick_Bt; public static Vector3 dir_Vec3; public virtual void OnDrag(PointerEventData p) { Vector2 pos; if(RectTransformUtility.ScreenPointT..
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'Direction' 태그의 글 목록