Coding Test/C_C#_C++
[Unity C#]Timer
lim.dev
2019. 3. 16. 03:25
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Timer : MonoBehaviour
{
public Text time;
public float i_sec;
public int i_min;
private void Awake()
{
i_sec = 0;
i_min = 0;
}
private void Update()
{
i_sec += Time.deltaTime;
if(i_sec>=60)
{
i_min++;
i_sec = 0;
}
time.text = string.Format("{0:D2} : {1:D2}", i_min, (int)i_sec);
}
}